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This article contains plot and/or ending details.

“After we've united Erdas under our banner, [the Greencloaks] will be nothing but a boring history lesson.”

–Drina in the Spirit Animals Game[1]


Drina was Shane's older sister, and the main antagonist of the Spirit Animals Game. Her spirit animal was a large spider named Iskos, who, under Gerathon’s control, killed Drina in the events of Rise and Fall. She is the Level 40 Heroic Quest boss in the Spirit Animals Game.

Appearance[]

Drina was a teenage girl with a sharp jaw, high cheekbones, white-blonde hair[2] and blue eyes.[3] In the game, she wears a ruby pendant necklace, along with multiple bracelets and bangles that match her headband. Her suit is made of black leather with strips of ivory to resemble spider legs. In the concept art, she has red tipped hair, a red and black dress, and red shoes that have laces that resemble Iskos.

She was described to be very beautiful, and had a noticeable resemblance to her brother, Shane.

In the Books[]

Wild Born[]

Drina is mentioned to be Shane's sister. During the events of Wild Born and up to Rise and Fall, Drina was on a mission to retrieve the missing talismans from the Greencloaks.

Rise and Fall[]

Sometime prior to Rise and Fall, Drina had already been defeated by the Keeper of Greenhaven during the events of the Spirit Animals Game.

In the first chapter, Drina appears on the Conqueror ship that Meilin and Abeke were imprisoned on, which was headed for the Conquerors’s headquarters. When the two female Heroes are brought outside of their cell, Abeke notes the resemblance between Drina and Shane. She and Shane throw insults at each other before Zerif stops their argument, proceeding to kick Meilin and Abeke off of the ship’s side. Before falling, Abeke notices that even Drina looks shocked at Zerif’s actions.

After the two girls are able to swim to shore, they are brought to a Conqueror meeting. Drina speaks out of turn several times, making Shane anxious. The only Great Beast present, Gerathon the Serpent, flicks a drop of venom onto Drina’s foot. Drina says that the substance was foul, the remark being heard by everyone. General Gar takes the opportunity to ask his niece to step forward and extend her hand out, palm up; he intends to punish her for failing to retrieve the talismans. Gerathon mind-controls Iskos to climb along Drina’s outstretched arm and onto her palm. Drina is held in place by Yumaris as Iskos, still under Gerathon’s control, injects venom into Drina’s wrist, killing her almost instantly. Though terrified, the Conquerors at the meeting begin to chant “All hail the Reptile King!” after her death. In the chaos, Shane, Meilin, and Abeke escape the meeting.

It is later revealed that Drina’s punishment was an intentional ploy, in order for Shane to be able to “escape” with Abeke and infiltrate Greenhaven. However, Shane did not know his sister would actually be killed, and is shaken by her death.

The Book of Shane[]

Book 1: Venom[]

After hearing Drina screaming at night, Shane rushes to his sister’s room. There, he finds a huge spider in the corner of the room. He prepares to throw his lantern at it, but Drina stops him, realizing that the arachnid was her spirit animal, and that she’d summoned him in her sleep.

Drina subsequently becomes very ill due to the bonding sickness. Shane visits her often, even with his fear of Iskos. Frequently, Drina would go through dramatic mood swings due to her sickness; once, she pins him to the wall, holds a knife to his throat, and berates him. She calls her brother pathetic, whispering to herself that she’d make a much better heir to Stetriol’s throne.

Further in the book, Shane has flashbacks of when he and Drina were small children. When young Shane was bit by a snake while playing in his mother’s garden, Drina starts crying, and Shane asks his mother why his sister was crying. His mother replies that Drina is worried for him.

Some time later, Drina is offered the Bile and accepts it. It cures her bonding sickness, but also enslaves her to Gerathon.

Book 3: Vengeance[]

In the third Book of Shane, Shane tracks down Yumaris because he is angry about Drina's death, and wants revenge. Yumaris tells him that the bonding sickness had made Drina a monster. She also reveals that Gerathon had planned to kill Shane on the day of Drina’s death, but Yumaris persuaded the serpent to kill Drina instead.

In the Game[]

Lv. 40 Battle[]

The full dialogue from this quest can be found here by the name of LEGENDARY - Final Confrontation.

Drinabossbattle

Drina in the Lvl 40 battle

When you, the player, reach level 40, you must fight Drina in order to acquire Halawir the Eagle’s talisman. The battle takes place in Greenhaven during a storm. Unlike other quests, you don’t have to 'reach the passage' to fight the boss, and are immediately in the battleground after the cutscene.

When you first start the quest, you're given a vision in a dream by Ninani the Swan. She warns you about Drina's presence in Greenhaven, telling you to wake and show Drina the power of 'Ninani’s Champion'. After that, the screen goes black and Drina appears. She remarks that she's glad you're awake because attacking you while you were asleep wouldn't have been very satisfying, before telling you that Zerif said she's failed General Gar and Shane, and (presumably) the "one way to make up for it" was this attack against you. You then appear in Greenhaven's courtyard and see Drina running away from you.

Drina initially focuses on dodging your attacks. You chase her to the grassy battleground, where she fires jets of poisoned arrows at you.

After a while, Drina will 'backflip' onto a bridge and stand at the right end of it. You chase after her, only to see Iskos appear on the left end of the bridge. Drina will glow purple like the 'Fox Frenzy' skill, and be immune to all attacks. She and her spirit animal will make a barrier of purple webs on each side of the bridge. Drina will keep firing poisoned arrows at you, while red circles will flash on the bridge (warnings of Iskos’s webs, which appear seconds later). If caught in Iskos's webs, they will slow you down.

Keep firing arrows at Iskos (while avoiding Drina’s arrows). Iskos has less health than Drina and can be taken down with 6 shots. After Iskos drops, all of Drina’s skills will disappear. She will drop down, exhausted, and will remain defenseless for 18 seconds. During that time, attack her as much as you can. After the 18 seconds, Drina will get up and run away from the bridge, up to the grassy part of the battleground again.

When you reach her, she has other ideas this time. She will fire her usual poison arrows, but flashing red circles will appear everywhere you step— the purple webs will appear everywhere (including the bridge). The way to avoid this is to run around in wide circles. If you get hit by Iskos's webs, you and your spirit animal will be trapped in a ball of purple webs. You won’t be able do anything and Drina will begin healing herself until you're released.

Drina will repeat all those attacks mentioned above until her health runs out. Upon defeating her, Drina expresses disbelief that the player won, saying that Zerif will never forgive her, but "they" (likely the Conquerors) still have many plans. Drina finishes by saying that not even Greenhaven is safe before she flees, and the player then automatically chases her to a dead end.

After she disappears behind an obstruction made of crates and rubble, the player returns to the front of the courtyard and the quest continues. Realizing Drina escaped, Lenori comments that she is crafty as her spirit animal, and Olvan comments that he can't believe she was bold enough to attack the player in Greenhaven. It's also revealed that Drina dropped the Bronze Eagle of Halawir while she was escaping.

Quotes[]

“Watch your back, little Greencloak. There are scarier things than this running around.”

–Drina to the Keeper, Spirit Animals Game[4]

“Do yourself a favor. Give up before I get really mad.”

–Drina to the Keeper, Spirit Animals Game[5]

“I see you beat me to the punch.”

–Drina to the Keeper, Spirit Animals Game[6]

“Don't get in my way.”

–Drina to the Keeper, Spirit Animals Game[7]

“You must be the newest Greencloak dupe.”

–Drina to the Keeper, Spirit Animals Game[8]

“I will not fail!”

–Drina to the Keeper, Spirit Animals Game

“Meet MY spirit animal.”

–Drina to the Keeper, Spirit Animals Game

“Iskos, go!”

–Drina to the Keeper, Spirit Animals Game

“For Stetriol.”

–Drina to the Keeper, Spirit Animals Game

“Arggh! Too much!”

–Drina to the Keeper, Spirit Animals Game

“You had your chance.”

–Drina to the Keeper, Spirit Animals Game

“Take THIS!”

–Drina to the Keeper, Spirit Animals Game

“Stay AWAY!”

–Drina to the Keeper, Spirit Animals Game

Relationships[]

Shane[]

Drina is Shane’s sister. When she was infected with the bonding sickness, Shane frequently came to visit where she was bedridden. Though Drina would sometimes lash out and unintentionally hurt her brother, Shane loves her, as she is family. In a flashback, Drina was even shown to cry out of worry when her brother was bit by a snake. In Rise and Fall, when Drina is killed by Iskos, Shane still went along with his 'good guy' plan, but was shown to actually be horrified by his sister’s death.

General Gar[]

Drina is Gar’s niece. In Rise and Fall, when he told Drina to extend her arm so that Iskos could bite and kill her, he tells her that this was the only punishment “even for you”; which could have hinted that he cared for her, but not enough to save her from her punishment.

Trivia[]

  • Drina’s name is pronounced as “dree-nuh”.[9]
  • She was mentioned by Abeke on the Spirit Animals forum.[10]
  • Drina’s symptoms while afflicted with the bonding sickness are very similar to those of mood disorders.
  • Drina’s favorite color is pink.[11]
  • “Drina” is an English variant of the name “Alexander”, and means “defender of mankind”.

Gallery[]

References[]

  1. LEGENDARY - Find the Stolen Talisman, Game Dialogue
  2. Rise and Fall, page 5
  3. The Book of Shane: Venom, page 18
  4. BOSS - Defeat Raging Wildebeest, Game Dialogue
  5. LEGENDARY - Find the Lost Talisman of Jhi, Game Dialogue
  6. BOSS - Defeat Raging Wildebeest, Game Dialogue
  7. LEGENDARY - Find the Lost Talisman of Uraza, Game Dialogue
  8. BOSS - Defeat Raging Wildebeest, Game Dialogue
  9. Pronunciation Guide
  10. Sep 16, 2013 A letter from Abeke, Original: https://web.archive.org/web/20131115023016/http://spiritanimals.scholastic.com/forums/topics/1387
  11. The Book of Shane, page 32

Navigation[]

Major Spirit Animals Characters
Spirit Animals Conor - Abeke - Meilin - Rollan - Tarik - Shane - Zerif - General Gar - Olvan - Lenori - The Great Beasts - The Greencloaks - The Conquerors
Fall of the Beasts (Books 1-4) Conor - Abeke - Meilin - Rollan - Zerif - Olvan - Lenori - Takoda - Xanthe - Tasha - Kirat - The Great Beasts - The Wyrm - The Redcloaks
Fall of the Beasts (Books 5-8) Conor - Abeke - Meilin - Rollan - Anka - Worthy - Princess Song - The Oathbound
Special Editions The Book of Shane: Shane - Zerif - General Gar - Drina - Anya - Yumaris - Karmo - Tahlia - Maddox
Tales of the Great Beasts: King Feliandor - Katalin - Yin - Tembo - Tepin
Tales of the Fallen Beasts: Devin Trunswick - Raisha - Cordalles - Anuqi - The Great Beasts
The Spirit Animals Game The Keeper of Greenhaven - Olvan - Lenori - Mustela - Keith - Worthy - Maddox - The Great Beasts - The Greencloaks - The Conquerors
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